Assassin (Claw) guide
Who it is for
The ranged Thief job. You keep throwing Lucky Seven from far away and add mastery, crits and Haste. Simple to play, but stars and claws cost mesos.
Good at
- Strong single-target damage from a safe distance.
- Haste speeds up you and your party.
- Claw Mastery gives back a quarter of your stars.
- High LUK means you die less, and lose less EXP when you do.
Watch out for
- No real attack on many monsters at once before third job.
- Stars cost mesos, take inventory space and need recharges.
- Low HP and little defense.
Comes after: Claw Thief (Lucky Seven).
AP: stats by level
Main stat: LUK. Secondary: DEX.
| Level | Where your AP goes |
|---|---|
| 31-34 | LUK +5. |
| 35 | DEX +5 (35 DEX for the Dark Guardian). |
| 36-48 | LUK +5. |
| 49-50 | DEX +5 (45 base, plus 5 from gear, for a Lv 50 Slain). |
| 51-58 | LUK +5. |
| 59-60 | DEX +5 (55 base plus 5 from gear for the Dark Gigantic). |
| 61-67 | LUK +5. |
| 68 | DEX +2, LUK +3. |
| 69-70 | DEX +5 (67 base plus 3 from gear for the Black Scarab). |
SP: skills by level
| Level | Skills by the end of it | Why |
|---|---|---|
| 30 | Haste 1 | Speed and Jump right away. |
| 31 | Haste 1, Claw Mastery 3 | Start Mastery. |
| 32 | Haste 1, Claw Mastery 5, Claw Booster 1 | Booster needs Mastery 5. One point already gives the full speed boost. |
| 33-37 | Haste 1, Claw Mastery 20, Claw Booster 1 | Mastery first: +20 Attack Power raises your lowest hit. |
| 38-47 | Haste 1, Claw Mastery 20, Claw Booster 1, Critical Throw 30 | More and bigger crits. |
| 48-53 | Haste 19, Claw Mastery 20, Claw Booster 1, Critical Throw 30 | Longer, stronger Haste for faster map clears. |
| 54-56 | Haste 20, Claw Mastery 20, Claw Booster 9, Critical Throw 30 | Haste maxed. Booster 9 lasts 180 seconds. |
| 57-63 | Haste 20, Claw Mastery 20, Claw Booster 10, Critical Throw 30, Critical Recovery 20 | Crits give back HP and MP. Cuts your potion bill. |
| 64-67 | Haste 20, Claw Mastery 20, Claw Booster 20, Critical Throw 30, Critical Recovery 20, Drain 2 | Booster 20 lasts 300 seconds, same as Haste: one rebuff for both. |
| 68-70 | Haste 20, Claw Mastery 20, Claw Booster 20, Critical Throw 30, Critical Recovery 20, Drain 11 | Drain is an emergency heal, not your main attack. |
- First job skills are done at Lv 30. Second job SP can't go into them.
- Some guides max Critical Throw before Claw Mastery. Mastery first gives a better lowest hit, which helps kill in one or two casts, and both are close in average damage by Lv 40.
- Want to heal with Drain? Max Drain and stop Claw Booster at 1 (or 9). Both plans spend the same 121 SP.
- Tired of recasting Booster every 100 seconds? Take Booster 9 at Lv 50 and finish Haste at 56 instead.
Where to train
| Level | Maps | Why |
|---|---|---|
| 30-35 | Line 2 <Area 1>, Line 1 <Area 2>, Ant Tunnel Park | Jr. Wraiths in big numbers, close to Kerning City for star refills. |
| 36-42 | A Look-Out Shed Around the Beach, Monkey Forest II | Lorangs and Lupins: dense maps that pay well in the late 30s. |
| 43-55 | Monkey Swamp III, Line 2 <Area 2>, Tree Dungeon, Forest Up North IX | Zombie Lupins first, then Wraiths once you kill them in two casts. |
| 56-70 | Sleepy Dungeon V, Line 2 <Area 3>, Dangerous Valley II | Dark Stone Golems give the best EXP past 55. Golems drop Tobi stars, Red Drakes drop Steely. |
Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.
Gear by level
| Level | What to wear |
|---|---|
| 30-34 | Adamantium Guards with Wolbi stars. Dark Guise, Steel Sylvia gloves, Old Raggedy Cape. |
| 35-49 | Dark Guardian. Blue Sauna Robe (Red Sauna Robe for female characters) from the Lv 32 quest chain. Female Thieves get Dark Avenger at 35 (+6 LUK, 10 slots), the best overall here. |
| 50-59 | Any Lv 50 Slain (Steel Slain, Blood Slain, Sapphire Slain, Dark Slain): all have 34 attack. Dark Slain adds crit rate, but a scrolled plain one beats a clean Dark one. Icarus capes from Lv 46 add Accuracy. |
| 60-69 | Dark Gigantic. Buy Mokbi or better stars when you can. Jr. Wraiths drop Mokbi, Lupins and Drakes drop Kumbi. |
| 70 | Black Scarab. Scroll the claw and gloves for attack first, then LUK on overall, cape and earrings. |
Before you buy, check what a piece really sells for: how to price-check the Free Market.
Quests and party quests
- Lv 30: The Thief's Next Journey from the Dark Lord. Bring 30 Dark Marbles from the test north of Kerning City and choose Assassin.
- Lv 32: Mr. Wetbottom's chain in Sleepywood for a Sauna Robe with 10 slots.
- Keep raising Kerning City citizenship: later grades unlock Lesser overall LUK and glove attack scrolls, and the Lv 57 earrings.
- Kerning City Party Quest has no known top level. A few runs in the early 30s are still worth it for Squishy Shoes.
Tips and common mistakes
Tips
- Carry several stacks of stars. One expensive stack can run out mid-grind.
- Keep out of punch range: inside about 65 px your claw punches instead of throwing.
- Check your hit rate before moving to a new map. A miss still costs two stars and 16 MP.
- Pick maps where common monsters die in one or two casts, even on your lowest roll.
- Count refill trips. A slightly weaker map next to a shop can beat a far one.
Common mistakes
- Rushing Critical Throw and leaving Booster for later. Booster needs Mastery 5, and one point already gives full speed.
- Throwing Snowballs, Wooden Tops or Icicles all day. They cost much more to recharge than Wolbi.
- Using Drain as your main attack. It does less than Lucky Seven for more MP.
- Adding base DEX without counting your gear's DEX.
- Going out with too few MP potions.
Written by the MesoLens team from the game data and community guides: NiaDB, Assassin guide, Lv 30-70 · NiaDB, Best grind maps for every level.
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