Sword Fighter (Rage) guide
Who it is for
For Fighters who want steady damage and extra Accuracy. Swords hit almost the same every time, and Sword Mastery adds +20 Accuracy. Axes do a little more average damage, so pick this for comfort, not top numbers.
Good at
- Steady hits: your weakest roll is close to your strongest.
- Sword Mastery gives +20 Accuracy, so you miss less on higher maps.
- Scimitar is a top Lv 30 weapon and has the longest Fighter reach.
- Rage and the three-target Final Attack, like every Fighter.
Watch out for
- About 3% less damage than axes from Lv 50 on.
- No bleed effect like Axe Mastery.
- One-handed swords hit much weaker (1.8 multiplier), so a shield costs a lot of damage.
- Mastery, Booster and Final Attack only work with swords.
Comes after: Warrior (Power Strike and Slash Blast).
AP: stats by level
Main stat: STR. Secondary: DEX.
| Level | Where your AP goes |
|---|---|
| 31-38 | STR +5. |
| 39-40 | Lv 39: STR +1, DEX +4. Lv 40: DEX +5. That gives 40 total DEX with about 4 from gear, for the Zard. |
| 41-48 | STR +5. |
| 49-50 | Lv 49: STR +3, DEX +2. Lv 50: DEX +5. 50 total DEX with about 7 from gear, for Lion's Fang. |
| 51-58 | STR +5. |
| 59-60 | DEX +5 each level, for the Sparta (60 DEX). |
| 61-68 | STR +5. |
| 69-70 | Lv 69: STR +3, DEX +2. Lv 70: DEX +5. 70 total DEX with about 10 from gear, for the Doombringer. |
SP: skills by level
| Level | Skills by the end of it | Why |
|---|---|---|
| 30 | Rush 1 | A dash that pushes up to six monsters. 35 MP at Lv 1, so use it with care. |
| 31 | Rush 1, Rage 1, Sword Mastery 2 | Cheap party buff from the start. |
| 32-33 | Rush 1, Rage 1, Sword Mastery 6, Sword Booster 1, Final Attack: Sword 1 | Mastery 5 opens Booster. One point gives the full speed boost. |
| 34-38 | Rush 1, Rage 1, Sword Mastery 20, Sword Booster 1, Final Attack: Sword 2 | Max Mastery: higher weakest hit and +20 Accuracy. |
| 39-48 | Rush 1, Rage 30, Sword Mastery 20, Sword Booster 1, Final Attack: Sword 3 | Max Rage: +40 Attack Power, which raises your weakest hit too. |
| 49-57 | Rush 1, Rage 30, Sword Mastery 20, Sword Booster 1, Final Attack: Sword 30 | Max Final Attack for groups of two or three. |
| 58-64 | Rush 3, Rage 30, Sword Mastery 20, Sword Booster 20, Final Attack: Sword 30 | Longer, cheaper Booster. |
| 65-70 | Rush 20, Rage 30, Sword Mastery 20, Sword Booster 20, Final Attack: Sword 30, Axe Mastery 1 | Max Rush. The spare last point goes in Axe Mastery. |
- Option: Rush to 10 around Lv 50, before Final Attack. Rush 10 costs 26 MP and moves farther. Good on wide maps.
- Option: Mastery 5, Booster 1 and Final Attack 1 at Lv 32, Rush at 33, then Rage to 30 before finishing Mastery.
- Want the top damage instead? The Axe Fighter guide uses the same order with axe skills.
Where to train
| Level | Maps | Why |
|---|---|---|
| 30-35 | Line 2 <Area 1>, The Burnt Land V, The Swamp of Despair II | Jr. Wraith packs for Slash Blast, or Fire Boars near Perion. |
| 36-40 | A Look-Out Shed Around the Beach, Lorang Lorang, Monkey Forest II | Dense, low-defense Lorangs on Florina Beach. |
| 41-47 | Monkey Swamp III, Dangerous Valley, Tree Dungeon, Monkey Forest II | Soft Zombie Lupins carry you through the slowest levels. |
| 48-55 | Line 2 <Area 2>, Line 2 <Area 3>, Dangerous Croko II | Wraith subway maps give the most EXP. Your +20 Accuracy helps here. |
| 56-70 | Sleepy Dungeon V, Sleepy Dungeon III, The Forest of Evil II | Dark Stone Golems for the late 50s and 60s. |
Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.
Gear by level
| Level | What to wear |
|---|---|
| 30-39 | Scimitar (two-handed, 53 attack, fast, longest reach). Lionheart at Lv 35. Gladius or Cutlus if you want a shield. Jousting Helmet, Steel Missel. |
| 40-49 | Zard (60 attack) or Traus. Hero's Gladius at Lv 45 for one-handed. Gold Nordic Helm, Iron Knuckle gloves. |
| 50-59 | Lion's Fang (73 attack, long reach) or Jeweled Katar. Mithril Crusader Helm, Steel Brist gloves. |
| 60-69 | Sparta (83 attack) or Neocora. Blue Oriental Helmet, Bronze Clench gloves. |
| 70 | Doombringer (93 attack) or Red Katana with a Gold Ancient Shield. Mithril Planet, Bronze Platine set, Bronze Husk, Red Gaia Cape. |
Before you buy, check what a piece really sells for: how to price-check the Free Market.
Quests and party quests
- Lv 30: The Warrior's Next Journey: letter to the instructor at West Rocky Mountain IV, 30 Dark Marbles, then Proof of a Hero back to Dances with Balrog.
- Lv 32: Mr. Wetbottom's chain in Sleepywood for a Sauna Robe.
- Lv 57: Citizen of Honor in your town for the Henesys or Kerning City Earrings.
- Kerning City Party Quest has no level cap, but pays little past the early 30s. Only for Squishy Shoes or helping friends.
Tips and common mistakes
Tips
- Steady sword hits make one-hit and two-hit kills easy to plan. Check your weakest hit against the monster's HP.
- Keep Final Attack off for single targets and bosses. It helps on groups of two or three.
- Scroll gloves for attack, not critical rate.
- DEX on capes and earrings counts toward weapon DEX and those items need no DEX themselves.
- Third job is not in the game yet. Finish this plan and wait for the Crusader skills.
Common mistakes
- Mixing sword and axe skills. They don't share Mastery, Booster or Final Attack.
- Using a one-handed sword with a shield and expecting two-handed damage.
- Spamming Rush 1 at 35 MP.
- Leaving Final Attack on when Power Strike already kills in one hit.
Written by the MesoLens team from the game data and community guides: NiaDB, Fighter guide, Lv 30-70 · NiaDB, Best grind maps for every level.
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