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Class guide · Lv 30-70 · Medium

Blunt Weapon Page (Threaten) guide

MapleStory Classic World · Build: Blunt weapon · Updated November 6, 2026

Who it is for

For players who like big hammers and control. Two-handed blunt weapons hit harder than swords, Threaten slows monsters and lowers their defense, and a one-handed blunt weapon can take a shield.

Good at

  • Two-handed blunt weapons beat two-handed swords by about 5%.
  • Blunt Weapon Mastery adds +20% critical damage.
  • Threaten slows up to four monsters and lowers their Weapon Def for the whole party.
  • Final Attack hits hard (360%) and always helps Power Strike.

Watch out for

  • Final Attack hits only one monster.
  • Threaten needs frequent recasts and touches only four monsters.
  • Blunt weapons have short reach, one-handed ones the shortest.
  • Wider damage rolls than a sword, so kills are less predictable.

Comes after: Warrior (Power Strike and Slash Blast).

AP: stats by level

Main stat: STR. Secondary: DEX.

LevelWhere your AP goes
31-34STR +5.
35DEX +5, for the Sledgehammer (35 total DEX with your gear).
36-39STR +5.
40STR +1, DEX +4, for the Titan (40 DEX).
41-48STR +5.
49-50Lv 49: STR +3, DEX +2. Lv 50: DEX +5, for the Golden Mole.
51-58STR +5.
59-60DEX +5 each level, for The Blessing.
61-68STR +5.
69-70Lv 69: STR +3, DEX +2. Lv 70: DEX +5, for the Gigantic Sledge (70 total DEX with about 10 from gear).
Lv 70: about 302 STR and 60 DEX (base). One-handed blunt weapons need 5 less DEX.

SP: skills by level

LevelSkills by the end of itWhy
30Rush 1Moves you through monsters and pushes up to six. 35 MP at Lv 1.
31-32Rush 1, Blunt Weapon Mastery 5, Blunt Weapon Booster 1Mastery 3 opens Final Attack, Mastery 5 opens Booster. Booster 1 gives the full speed boost.
33-38Rush 1, Threaten 1, Blunt Weapon Mastery 20, Blunt Weapon Booster 1, Final Attack: Blunt Weapon 2Max Mastery. Threaten 1 is a cheap slow.
39-48Rush 1, Threaten 3, Blunt Weapon Mastery 20, Blunt Weapon Booster 1, Final Attack: Blunt Weapon 30Max Final Attack: 25% chance of a 360% hit.
49-57Rush 1, Threaten 30, Blunt Weapon Mastery 20, Blunt Weapon Booster 1, Final Attack: Blunt Weapon 30Max Threaten: -35 Speed and -10 Weapon Def for 30 seconds. Its range grows at Lv 16.
58-64Rush 3, Threaten 30, Blunt Weapon Mastery 20, Blunt Weapon Booster 20, Final Attack: Blunt Weapon 30Booster lasts 300 seconds and costs only 10 HP and 10 MP.
65-70Rush 20, Threaten 30, Blunt Weapon Mastery 20, Blunt Weapon Booster 20, Final Attack: Blunt Weapon 30, Sword Mastery 1Max Rush. The spare last point goes in Sword Mastery.
  • Option: stop Threaten at 16. It already has full range there, and the 14 points go to Rush or Booster. You lose some of its defense cut (-6 instead of -10).
  • Option: Rush to 20 right after Final Attack (by Lv 54), and Threaten last. Good if you move a lot between groups.
  • Hybrid idea: skip Final Attack to master both swords and blunt weapons, and wear whichever is cheaper. Fun, but weaker.

Where to train

LevelMapsWhy
30-35Line 2 <Area 1>, The Burnt Land V, The Swamp of Despair IIBig packs for Slash Blast. The Burnt Land is close to Perion.
36-40A Look-Out Shed Around the Beach, Lorang Lorang, Tree Dungeon, Forest Up North IXLorangs are soft and dense. Curse Eyes are a quiet single-monster map.
41-47Monkey Swamp III, Monkey Forest II, Tree Dungeon, Monkey Forest IIZombie Lupins: Threaten keeps them slow and grouped.
48-55Line 2 <Area 2>, Line 2 <Area 3>, Lorang and ClangWraith maps are the best EXP of the island.
56-70Sleepy Dungeon V, The Forest of Evil II, Dangerous Valley IIDark Stone Golems and Maladies for the last levels.

Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.

Gear by level

LevelWhat to wear
30-34Mithril Maul (two-handed, 52 attack) or War Hammer with a Red Cross Shield. Monkey Wrench (Lv 25) needs no DEX if you are behind.
35-39Sledgehammer (60 attack) or Heavy Hammer.
40-49Titan (65 attack) or Jacker. Gold Nordic Helm, Iron Knuckle gloves, Icarus capes at Lv 46.
50-59Golden Mole (75 attack) or Knuckle Mace. Mithril Crusader Helm, Steel Brist gloves.
60-69The Blessing (85 attack) or Tamus. Blue Oriental Helmet, Bronze Clench.
70Gigantic Sledge (95 attack) or The Judgement with a Gold Ancient Shield. Mithril Planet, Bronze Platine set, Bronze Husk, Red Gaia Cape.

Before you buy, check what a piece really sells for: how to price-check the Free Market.

Quests and party quests

  • Lv 30: The Warrior's Next Journey: letter to the instructor at West Rocky Mountain IV, 30 Dark Marbles, Proof of a Hero, then choose Page.
  • Lv 32: Mr. Wetbottom's chain in Sleepywood for a Sauna Robe.
  • Lv 57: Citizen of Honor in your town for the Henesys or Kerning City Earrings.
  • Kerning City Party Quest has no level cap, but pays little past the early 30s. Only for Squishy Shoes or helping friends.

Tips and common mistakes

Tips

  • Loop: Threaten fresh monsters, Rush them together, then Power Strike one or Slash Blast many.
  • Threaten lowers Weapon Def, not Attack. Use it on bosses like Jr. Balrog for more Power Strike damage.
  • Keep Final Attack on with Power Strike. Turn it off once Slash Blast hits three or more monsters.
  • A shield can fully block some physical hits. Only the shield's own Weapon Def raises that chance: scroll it with Shield DEF Scroll: Lesser.
  • Scroll gloves for attack, not critical rate.

Common mistakes

  • Splitting SP between sword and blunt skills.
  • Thinking Threaten lowers monster attack. It lowers Speed and Weapon Def.
  • Adding DEX for damage. STR gives far more.
  • Spamming Rush 1 at 35 MP.

Written by the MesoLens team from the game data and community guides: NiaDB, Page guide, Lv 30-70 · NiaDB, Best grind maps for every level.

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