Blunt Weapon Page (Threaten) guide
Who it is for
For players who like big hammers and control. Two-handed blunt weapons hit harder than swords, Threaten slows monsters and lowers their defense, and a one-handed blunt weapon can take a shield.
Good at
- Two-handed blunt weapons beat two-handed swords by about 5%.
- Blunt Weapon Mastery adds +20% critical damage.
- Threaten slows up to four monsters and lowers their Weapon Def for the whole party.
- Final Attack hits hard (360%) and always helps Power Strike.
Watch out for
- Final Attack hits only one monster.
- Threaten needs frequent recasts and touches only four monsters.
- Blunt weapons have short reach, one-handed ones the shortest.
- Wider damage rolls than a sword, so kills are less predictable.
Comes after: Warrior (Power Strike and Slash Blast).
AP: stats by level
Main stat: STR. Secondary: DEX.
| Level | Where your AP goes |
|---|---|
| 31-34 | STR +5. |
| 35 | DEX +5, for the Sledgehammer (35 total DEX with your gear). |
| 36-39 | STR +5. |
| 40 | STR +1, DEX +4, for the Titan (40 DEX). |
| 41-48 | STR +5. |
| 49-50 | Lv 49: STR +3, DEX +2. Lv 50: DEX +5, for the Golden Mole. |
| 51-58 | STR +5. |
| 59-60 | DEX +5 each level, for The Blessing. |
| 61-68 | STR +5. |
| 69-70 | Lv 69: STR +3, DEX +2. Lv 70: DEX +5, for the Gigantic Sledge (70 total DEX with about 10 from gear). |
SP: skills by level
| Level | Skills by the end of it | Why |
|---|---|---|
| 30 | Rush 1 | Moves you through monsters and pushes up to six. 35 MP at Lv 1. |
| 31-32 | Rush 1, Blunt Weapon Mastery 5, Blunt Weapon Booster 1 | Mastery 3 opens Final Attack, Mastery 5 opens Booster. Booster 1 gives the full speed boost. |
| 33-38 | Rush 1, Threaten 1, Blunt Weapon Mastery 20, Blunt Weapon Booster 1, Final Attack: Blunt Weapon 2 | Max Mastery. Threaten 1 is a cheap slow. |
| 39-48 | Rush 1, Threaten 3, Blunt Weapon Mastery 20, Blunt Weapon Booster 1, Final Attack: Blunt Weapon 30 | Max Final Attack: 25% chance of a 360% hit. |
| 49-57 | Rush 1, Threaten 30, Blunt Weapon Mastery 20, Blunt Weapon Booster 1, Final Attack: Blunt Weapon 30 | Max Threaten: -35 Speed and -10 Weapon Def for 30 seconds. Its range grows at Lv 16. |
| 58-64 | Rush 3, Threaten 30, Blunt Weapon Mastery 20, Blunt Weapon Booster 20, Final Attack: Blunt Weapon 30 | Booster lasts 300 seconds and costs only 10 HP and 10 MP. |
| 65-70 | Rush 20, Threaten 30, Blunt Weapon Mastery 20, Blunt Weapon Booster 20, Final Attack: Blunt Weapon 30, Sword Mastery 1 | Max Rush. The spare last point goes in Sword Mastery. |
- Option: stop Threaten at 16. It already has full range there, and the 14 points go to Rush or Booster. You lose some of its defense cut (-6 instead of -10).
- Option: Rush to 20 right after Final Attack (by Lv 54), and Threaten last. Good if you move a lot between groups.
- Hybrid idea: skip Final Attack to master both swords and blunt weapons, and wear whichever is cheaper. Fun, but weaker.
Where to train
| Level | Maps | Why |
|---|---|---|
| 30-35 | Line 2 <Area 1>, The Burnt Land V, The Swamp of Despair II | Big packs for Slash Blast. The Burnt Land is close to Perion. |
| 36-40 | A Look-Out Shed Around the Beach, Lorang Lorang, Tree Dungeon, Forest Up North IX | Lorangs are soft and dense. Curse Eyes are a quiet single-monster map. |
| 41-47 | Monkey Swamp III, Monkey Forest II, Tree Dungeon, Monkey Forest II | Zombie Lupins: Threaten keeps them slow and grouped. |
| 48-55 | Line 2 <Area 2>, Line 2 <Area 3>, Lorang and Clang | Wraith maps are the best EXP of the island. |
| 56-70 | Sleepy Dungeon V, The Forest of Evil II, Dangerous Valley II | Dark Stone Golems and Maladies for the last levels. |
Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.
Gear by level
| Level | What to wear |
|---|---|
| 30-34 | Mithril Maul (two-handed, 52 attack) or War Hammer with a Red Cross Shield. Monkey Wrench (Lv 25) needs no DEX if you are behind. |
| 35-39 | Sledgehammer (60 attack) or Heavy Hammer. |
| 40-49 | Titan (65 attack) or Jacker. Gold Nordic Helm, Iron Knuckle gloves, Icarus capes at Lv 46. |
| 50-59 | Golden Mole (75 attack) or Knuckle Mace. Mithril Crusader Helm, Steel Brist gloves. |
| 60-69 | The Blessing (85 attack) or Tamus. Blue Oriental Helmet, Bronze Clench. |
| 70 | Gigantic Sledge (95 attack) or The Judgement with a Gold Ancient Shield. Mithril Planet, Bronze Platine set, Bronze Husk, Red Gaia Cape. |
Before you buy, check what a piece really sells for: how to price-check the Free Market.
Quests and party quests
- Lv 30: The Warrior's Next Journey: letter to the instructor at West Rocky Mountain IV, 30 Dark Marbles, Proof of a Hero, then choose Page.
- Lv 32: Mr. Wetbottom's chain in Sleepywood for a Sauna Robe.
- Lv 57: Citizen of Honor in your town for the Henesys or Kerning City Earrings.
- Kerning City Party Quest has no level cap, but pays little past the early 30s. Only for Squishy Shoes or helping friends.
Tips and common mistakes
Tips
- Loop: Threaten fresh monsters, Rush them together, then Power Strike one or Slash Blast many.
- Threaten lowers Weapon Def, not Attack. Use it on bosses like Jr. Balrog for more Power Strike damage.
- Keep Final Attack on with Power Strike. Turn it off once Slash Blast hits three or more monsters.
- A shield can fully block some physical hits. Only the shield's own Weapon Def raises that chance: scroll it with Shield DEF Scroll: Lesser.
- Scroll gloves for attack, not critical rate.
Common mistakes
- Splitting SP between sword and blunt skills.
- Thinking Threaten lowers monster attack. It lowers Speed and Weapon Def.
- Adding DEX for damage. STR gives far more.
- Spamming Rush 1 at 35 MP.
Written by the MesoLens team from the game data and community guides: NiaDB, Page guide, Lv 30-70 · NiaDB, Best grind maps for every level.
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