Sword Page (Threaten) guide
Who it is for
For Pages who want steady hits, more Accuracy and longer reach. Both guides rate blunt weapons a bit higher (about 5% more damage), so choose swords for comfort, or if you already own a good sword.
Good at
- Steady damage: the weakest hit is easy to predict.
- Sword Mastery gives +20 Accuracy.
- Scimitar, Lion's Fang, Sparta and Doombringer reach farther than any blunt weapon.
- Threaten and a shield option, like every Page.
Watch out for
- About 5% less damage than two-handed blunt weapons.
- No critical damage bonus from Mastery.
- Final Attack hits only one monster.
- One-handed swords hit much weaker than two-handed ones.
Comes after: Warrior (Power Strike and Slash Blast).
AP: stats by level
Main stat: STR. Secondary: DEX.
| Level | Where your AP goes |
|---|---|
| 31-34 | STR +5. |
| 35 | DEX +5, for the Lionheart (35 total DEX with your gear). |
| 36-39 | STR +5. |
| 40 | STR +1, DEX +4, for the Zard (40 DEX). |
| 41-48 | STR +5. |
| 49-50 | Lv 49: STR +3, DEX +2. Lv 50: DEX +5, for Lion's Fang. |
| 51-58 | STR +5. |
| 59-60 | DEX +5 each level, for the Sparta. |
| 61-68 | STR +5. |
| 69-70 | Lv 69: STR +3, DEX +2. Lv 70: DEX +5, for the Doombringer. |
SP: skills by level
| Level | Skills by the end of it | Why |
|---|---|---|
| 30 | Rush 1 | Movement and grouping. 35 MP at Lv 1. |
| 31-32 | Rush 1, Sword Mastery 5, Sword Booster 1 | Mastery 3 opens Final Attack, 5 opens Booster. |
| 33-38 | Rush 1, Threaten 1, Sword Mastery 20, Sword Booster 1, Final Attack: Sword 2 | Max Mastery: steadier damage and +20 Accuracy. |
| 39-48 | Rush 1, Threaten 3, Sword Mastery 20, Sword Booster 1, Final Attack: Sword 30 | Max Final Attack: a strong single-target follow-up. |
| 49-57 | Rush 1, Threaten 30, Sword Mastery 20, Sword Booster 1, Final Attack: Sword 30 | Max Threaten: slower monsters and -10 Weapon Def. |
| 58-64 | Rush 3, Threaten 30, Sword Mastery 20, Sword Booster 20, Final Attack: Sword 30 | Longer, cheaper Booster. |
| 65-70 | Rush 20, Threaten 30, Sword Mastery 20, Sword Booster 20, Final Attack: Sword 30, Blunt Weapon Mastery 1 | Max Rush. The spare last point goes in Blunt Weapon Mastery. |
- Option: Rush to 10 around Lv 41 and Threaten last (Lv 61 to 70). Better on spread-out maps.
- Option: stop Threaten at 16 (full range already) and put 14 points in Rush or Booster.
- Changing to blunt later means new SP in blunt skills. Pick before your first Mastery point.
Where to train
| Level | Maps | Why |
|---|---|---|
| 30-35 | Line 2 <Area 1>, The Burnt Land V, The Swamp of Despair II | Big Jr. Wraith packs, or Fire Boars near Perion. |
| 36-40 | A Look-Out Shed Around the Beach, Lorang Lorang, Tree Dungeon, Forest Up North IX | Soft Lorangs, or quiet Curse Eyes. |
| 41-47 | Monkey Swamp III, Monkey Forest II, Tree Dungeon, Monkey Forest II | Zombie Lupins are forgiving while your gear catches up. |
| 48-55 | Line 2 <Area 2>, Line 2 <Area 3>, Dangerous Croko II | Wraiths pay best. Sword Mastery's Accuracy helps you keep hitting. |
| 56-70 | Sleepy Dungeon V, The Forest of Evil II, Dangerous Valley II | Dark Stone Golems and Maladies. |
Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.
Gear by level
| Level | What to wear |
|---|---|
| 30-34 | Scimitar (two-handed, 53 attack, fast) or Gladius with a Red Cross Shield. |
| 35-39 | Lionheart, or Cutlus (one-handed, fast) with a shield. |
| 40-49 | Zard or Traus. Hero's Gladius at Lv 45. Gold Nordic Helm, Iron Knuckle gloves. |
| 50-59 | Lion's Fang or Jeweled Katar. Mithril Crusader Helm, Steel Brist gloves. |
| 60-69 | Sparta or Neocora. Blue Oriental Helmet, Bronze Clench. |
| 70 | Doombringer or Red Katana with a Gold Ancient Shield. Mithril Planet, Bronze Platine set, Bronze Husk, Red Gaia Cape. |
Before you buy, check what a piece really sells for: how to price-check the Free Market.
Quests and party quests
- Lv 30: The Warrior's Next Journey: letter to West Rocky Mountain IV, 30 Dark Marbles, Proof of a Hero, then choose Page.
- Lv 32: Mr. Wetbottom's chain in Sleepywood for a Sauna Robe.
- Lv 57: Citizen of Honor in your town for the Henesys or Kerning City Earrings.
- Kerning City Party Quest has no level cap, but pays little past the early 30s. Only for Squishy Shoes or helping friends.
Tips and common mistakes
Tips
- Threaten first, then Rush, then Power Strike or Slash Blast. Recast Threaten every 30 seconds or on new monsters.
- Final Attack always adds damage to Power Strike. Turn it off on big Slash Blast groups to save MP.
- A well-scrolled cheap sword from the Free Market can beat a clean blunt weapon. Compare before buying.
- Scroll gloves for attack, not critical rate.
Common mistakes
- Splitting SP between sword and blunt skills.
- Pairing a one-handed sword with a shield without accepting the big damage loss.
- Leaving Final Attack on when Power Strike already kills in one hit.
- Spamming Rush 1 at 35 MP.
Written by the MesoLens team from the game data and community guides: NiaDB, Page guide, Lv 30-70 · NiaDB, Best grind maps for every level.
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