Polearm Spearman (Iron Will) guide
Who it is for
The easy Spearman default. Polearms are the hardest-hitting warrior weapons, reach the farthest, and Polearm Mastery makes you faster. Iron Will keeps you standing.
Good at
- Highest Power Strike damage of all warriors.
- Longest melee reach: monsters get hit before they touch you.
- Polearm Mastery gives +20 Speed without using a gear slot.
- Final Attack heals you for part of its damage. Three polearms can be crafted.
Watch out for
- No shield and no party buff until third job.
- Iron Will only helps you, not the party.
- Polearms are slow weapons.
- Final Attack hits only one monster.
Comes after: Warrior (Power Strike and Slash Blast).
AP: stats by level
Main stat: STR. Secondary: DEX.
| Level | Where your AP goes |
|---|---|
| 31-34 | STR +5. |
| 35 | DEX +5, for the Axe Pole Arm (35 total DEX with your gear). |
| 36-39 | STR +5. |
| 40 | STR +1, DEX +4, for the Crescent Polearm (40 DEX). |
| 41-48 | STR +5. |
| 49-50 | Lv 49: STR +3, DEX +2. Lv 50: DEX +5, for The Nine Dragons. |
| 51-58 | STR +5. |
| 59-60 | DEX +5 each level, for the Skylar. |
| 61-68 | STR +5. |
| 69-70 | Lv 69: STR +3, DEX +2. Lv 70: DEX +5, for The Gold Dragon (70 total DEX with about 10 from gear). |
SP: skills by level
| Level | Skills by the end of it | Why |
|---|---|---|
| 30 | Rush 1 | Movement and grouping. 35 MP at Lv 1, use it with care. |
| 31-32 | Rush 1, Polearm Mastery 5, Polearm Booster 1 | Mastery 3 opens Final Attack, 5 opens Booster. One Booster point gives the full speed boost. |
| 33-38 | Rush 1, Polearm Mastery 20, Polearm Booster 1, Final Attack: Polearm 3 | Max Mastery: higher weakest hit and +20 Speed. |
| 39-47 | Rush 1, Polearm Mastery 20, Polearm Booster 1, Final Attack: Polearm 30 | Max Final Attack: 25% chance of a 350% hit that heals you. |
| 48-54 | Rush 3, Polearm Mastery 20, Polearm Booster 20, Final Attack: Polearm 30 | Booster lasts 300 seconds and costs less. |
| 55-60 | Rush 20, Polearm Mastery 20, Polearm Booster 20, Final Attack: Polearm 30, Iron Will 1 | Max Rush: farther and only 15 MP. |
| 61-70 | Rush 20, Polearm Mastery 20, Polearm Booster 20, Final Attack: Polearm 30, Iron Will 30, Spear Mastery 1 | Iron Will 30: +50 Weapon Def and 35% chance to ignore knockback. Spare point in Spear Mastery. |
- Option: Iron Will before Final Attack (Lv 38 to 50) if you die a lot. It costs damage for a while.
- Option: Rush 20 by Lv 54 and Iron Will 30 before Booster 20. Same skills, different comfort.
- Option: Booster or Rush to 10 right after Mastery 20 if recasting or MP is a problem.
Where to train
| Level | Maps | Why |
|---|---|---|
| 30-35 | The Burnt Land V, Line 2 <Area 1>, The Swamp of Despair II | Fire Boars near Perion, or Jr. Wraith packs. Your reach keeps them off you. |
| 36-40 | A Look-Out Shed Around the Beach, Lorang Lorang, Tree Dungeon, Forest Up North IX | Dense Lorangs, or quiet Curse Eyes. |
| 41-47 | Monkey Swamp III, Dangerous Valley, Monkey Forest II | Zombie Lupins are soft. Copper Drakes pay well once you hit them. |
| 48-55 | Line 2 <Area 2>, Line 2 <Area 3>, Lorang and Clang | Wraith maps are the best EXP on the island. |
| 56-70 | Sleepy Dungeon V, The Forest of Evil II, Dangerous Valley II | Dark Stone Golems carry the late levels. |
Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.
Gear by level
| Level | What to wear |
|---|---|
| 30-34 | Mithril Pole Arm (55 attack). Janitor's Mop (Lv 25) is the no-DEX choice. Jousting Helmet, Steel Missel. |
| 35-39 | Axe Pole Arm (60 attack, Weaponcrafting 7). |
| 40-49 | Crescent Polearm (65 attack, Weaponcrafting 8). Gold Nordic Helm, Iron Knuckle gloves, Icarus capes at Lv 46. |
| 50-59 | The Nine Dragons (75 attack). Mithril Crusader Helm, Steel Brist gloves. |
| 60-69 | Skylar (85 attack). Blue Oriental Helmet, Bronze Clench. |
| 70 | The Gold Dragon (95 attack). Mithril Planet, Bronze Platine set, Bronze Husk, Red Gaia Cape. |
Before you buy, check what a piece really sells for: how to price-check the Free Market.
Quests and party quests
- Lv 30: The Warrior's Next Journey: letter to West Rocky Mountain IV, 30 Dark Marbles, Proof of a Hero, then choose Spearman.
- Lv 32: Mr. Wetbottom's chain in Sleepywood for a Sauna Robe.
- Lv 57: Citizen of Honor in your town for the Henesys or Kerning City Earrings.
- Kerning City Party Quest has no level cap, but pays little past the early 30s. Only for Squishy Shoes or helping friends.
Tips and common mistakes
Tips
- Recast Booster and Iron Will together: both last 300 seconds.
- Keep Final Attack on with Power Strike. With Slash Blast it helps on two monsters and hurts on four or more.
- Final Attack heals 10% of its damage, up to 15% of your max HP. It saves some HP food.
- Level up Weaponcrafting: Janitor's Mop at skill 5, Axe Pole Arm at 7, Crescent Polearm at 8.
- Scroll gloves for attack, not critical rate.
Common mistakes
- Splitting SP between spear and polearm skills.
- Expecting Iron Will to buff the party. It is self only.
- Spamming Rush 1 at 35 MP.
- Moving to a higher map where you miss. Check your hit rate first.
Written by the MesoLens team from the game data and community guides: NiaDB, Spearman guide, Lv 30-70 · NiaDB, Best grind maps for every level.
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