Dagger Thief (Double Stab) guide
Who it is for
For future Bandits who never want to buy an SP Reset Scroll. You fight up close with a dagger from day one, and your first job skills are already where a Bandit wants them at Lv 30.
Good at
- Nothing to reset or buy later: your Lv 30 skills are final.
- No throwing stars to buy or recharge.
- A dagger lets you carry a shield, and a shield can fully block a hit.
- Max Dark Sight by Lv 29: cheap, and no speed loss.
Watch out for
- Slower than Lucky Seven before second job.
- Very short reach: monsters touch you often, so you drink more HP potions.
- Only one or two targets at a time.
Comes after: Beginner (Maple Island). Next: Bandit (DEX daggers), Bandit (STR daggers).
AP: stats by level
Main stat: LUK. Secondary: DEX.
| Level | Where your AP goes |
|---|---|
| 1-10 | Every AP into LUK. No stat test for the first job. The Triangular Zamadar at Lv 10 needs no DEX. |
| 11-14 | LUK +5. |
| 15 | DEX +5 (10 DEX for the Field Dagger). |
| 16-19 | LUK +5. |
| 20 | DEX +5 (15 DEX for the Coconut Knife and the Lv 20 Thief armor). |
| 21-25 | LUK +5. |
| 26 | DEX +2, LUK +3. |
| 27 | DEX +5 (22 DEX for the Forked Dagger). |
| 28-29 | LUK +5. |
| 30 | DEX +3, LUK +2 (25 DEX for the Reef Claw). |
SP: skills by level
| Level | Skills by the end of it | Why |
|---|---|---|
| 10 | Double Stab 1 | Your attack from day one. |
| 11-16 | Double Stab 19 | Your only attack, so it gets every point. |
| 17 | Double Stab 20, Nimble Body 2 | Double Stab maxed: two stabs of 160% for 16 MP. |
| 18-21 | Double Stab 20, Nimble Body 14 | Accuracy and evasion. Misses still cost MP. |
| 22 | Double Stab 20, Nimble Body 15, Disorder 2 | Nimble Body maxed. |
| 23 | Double Stab 20, Nimble Body 15, Disorder 3, Dark Sight 2 | Disorder 3 opens Dark Sight. |
| 24-29 | Double Stab 20, Nimble Body 15, Disorder 3, Dark Sight 20 | Max Dark Sight costs 30 MP and no longer slows you. |
| 30 | Double Stab 20, Nimble Body 15, Disorder 6, Dark Sight 20 | The last 3 SP go into Disorder. |
- Skip Lucky Seven and Keen Eyes: this build never throws stars.
- Other option: Disorder 20 and Dark Sight 6 instead of Disorder 6 and Dark Sight 20. Max Disorder lowers monster attack more, but Dark Sight 6 is costly and slows you. We pick max Dark Sight.
- STR daggers instead of DEX: keep DEX at 5. LUK +5 at 11-15, STR +2 and LUK +3 at 16, STR +5 at 17 (11 STR for the Triple-Tipped Zamadar), LUK +5 at 18-20, STR +1 and LUK +4 at 21, STR +5 at 22 (17 STR for the Stinger), then LUK +5 to Lv 30. You end at 17 STR, 5 DEX, 144 LUK.
- The STR plan has 7 more LUK but 5 less base Accuracy, and it can't wear Thief armor from Lv 20 (that armor needs DEX). Use it only if you will follow the STR dagger Bandit guide.
- Want to keep the claw open? The Claw Thief AP plan (DEX 15, 20, 25, 30) also fits every DEX dagger. It costs 5 LUK.
Where to train
| Level | Maps | Why |
|---|---|---|
| 10-14 | The Rain-Forest East of Henesys, L Forest I | Pigs and Ribbon Pigs: slow monsters, easy to stab. |
| 15-21 | Line 1 <Area 1>, West Rocky Mountain III, Henesys Hunting Ground III | Bubblings and Green Mushrooms stay on the ground and come in big numbers. |
| 22-27 | Ant Tunnel III, Ant Tunnel Park | Zombie and Horny Mushrooms walk into your reach. Pots are close in Ant Tunnel Park. |
| 25-30 | The Land of Wild Boar II, Deep Ant Tunnel I | Wild Boars and Evil Eyes once your hit rate is good. |
Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.
Gear by level
| Level | What to wear |
|---|---|
| 10-14 | Triangular Zamadar from Cutthroat Manny in Kerning City: no DEX needed and long reach. The Lv 10 Thief set from Don Hwang. A Stolen Fence shield from Silver in Lith Harbor, or a Pan Lid from Green Mushrooms. |
| 15-19 | Field Dagger. Black Duo gloves and the Lv 15 Thief set. |
| 20-26 | Coconut Knife, Black Loosecap. Yellow Baseball Cap from Sam in Henesys at 22 is a good no-DEX hat. |
| 27-29 | Forked Dagger: Zamadar-length reach again. Old Raggedy Cape from Jane Doe. Squishy Shoes from KPQ at 28. |
| 30 | Reef Claw (a dagger, despite the name). Scroll gloves for attack. Dagger Attack Scroll: Lesser comes from El Moth in The Tree That Grew III. |
Before you buy, check what a piece really sells for: how to price-check the Free Market.
Quests and party quests
- Lv 12: sign up for Kerning City citizenship. Later grades unlock cheaper LUK and glove scrolls.
- Lv 17: Jake's Trauma in the Subway Ticketing Booth, for EXP and citizenship points.
- Lv 23: Jane Doe's quest for the Old Raggedy Cape.
- Lv 28: Caretaker's Ledger, the biggest quest EXP before 30 and the Faded Maple Leaf Earrings.
- Kerning City Party Quest from Lv 21. King Slime gives good EXP and can drop Squishy Shoes. The first clear quest gives an earring scroll.
Tips and common mistakes
Tips
- Reach matters: Double Stab reaches about 84 px with the Zamadars and the Forked Dagger, and about 72 px with the others.
- Carry a shield. It adds defense and a chance to block a hit completely.
- Buy potions for value: Red Potion, Fried Chicken or Meat for HP, Orange or Lemon for MP.
- Pick monsters that die in two stabs. A lower map you clear fast beats a harder one.
Common mistakes
- Putting points into Lucky Seven "just in case". Every point there is missing from your Bandit plan, and second job SP can't fix it.
- Adding DEX for the job advancement: there is no stat test.
- Raising DEX to your level like a claw user. Daggers need 5 less.
- Fighting Stirges with a dagger. They fly, so you waste time chasing them.
Written by the MesoLens team from the game data and community guides: NiaDB, Thief guide, Lv 1-30 · NiaDB, Best grind maps for every level · NiaDB, Kerning City Party Quest guide.
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