Ice/Lightning Wizard guide
Who it is for
For players who like control and crowds. Cold Beam slows one target, Thunder Bolt hits up to six around you and can stun them.
Good at
- Thunder Bolt hits up to six monsters.
- Cold Beam slows and passes through terrain.
- Cold Beam costs only 22 MP at max.
- Strong in packed party maps.
Watch out for
- Less single-target damage than Fire/Poison.
- Thunder Bolt costs 40 MP a cast.
- Few lightning-weak monsters on Victoria Island.
Comes after: Magician (Magic Claw).
AP: stats by level
Main stat: INT. Secondary: LUK.
| Level | Where your AP goes |
|---|---|
| 31-34 | INT +5. |
| 35 | LUK +5 (25 LUK for the Wizard Wand and Esther Shield). |
| 36-39 | INT +5. |
| 40 | LUK +5 (30 LUK for the Fairy Wand). |
| 41-48 | INT +5. |
| 49-50 | LUK +5 (40 LUK for Cromi). |
| 51-53 | INT +5. |
| 54-55 | LUK +5 (50 LUK for Thorns). |
| 56-59 | INT +5. |
| 60 | LUK +5 (55 LUK for Evil Tale). |
| 61-64 | INT +5. |
| 65 | LUK +5 (60 LUK for Evil Wings). |
| 66-69 | INT +5. |
| 70 | INT +2, LUK +3. With 2 LUK from gear you reach the 65 LUK of Angel Wings. |
SP: skills by level
| Level | Skills by the end of it | Why |
|---|---|---|
| 30 | Teleport 1 | Instant movement for gaps and escapes. 55 MP a cast at level 1. |
| 31-40 | Teleport 1, Cold Beam 30 | Your main attack on every map. Keep Magic Claw on neutral monsters until Cold Beam is about 22. |
| 41-50 | Teleport 1, Cold Beam 30, Thunder Bolt 30 | Six targets at once for crowded maps. |
| 51 | Teleport 1, Cold Beam 30, Thunder Bolt 30, MP Eater 3 | MP Eater 3 opens Meditation. |
| 52-58 | Teleport 1, Cold Beam 30, Thunder Bolt 30, MP Eater 4, Meditation 20 | +25 Magic Attack for you and your party. |
| 59-64 | Teleport 3, Cold Beam 30, Thunder Bolt 30, MP Eater 20, Meditation 20 | Steals MP from monsters, fewer potions. |
| 65-69 | Teleport 18, Cold Beam 30, Thunder Bolt 30, MP Eater 20, Meditation 20 | Cheaper, longer Teleports. |
| 70 | Teleport 20, Cold Beam 30, Thunder Bolt 30, MP Eater 20, Meditation 20, Slow 1 | Max Teleport. All 121 SP spent. |
- If your Thunder Bolts usually hit 3 or more monsters, max Thunder Bolt first (31-40) and Cold Beam after.
- Another popular order puts MP Eater 3, Meditation and Teleport right after Cold Beam and leaves Thunder Bolt for Lv 55-64. Good if you mostly fight one monster at a time.
- Against ice-weak monsters Cold Beam beats Magic Claw from about skill level 15.
Where to train
| Level | Maps | Why |
|---|---|---|
| 30-34 | Pig Park, Pig Park II | Iron Hogs are weak to lightning and come in groups. |
| 32-45 | The Burnt Land I, The Burnt Land III, The Burnt Land V | Fire Boars are weak to ice. They have no MP, so bring Lemons. |
| 38-50 | A Look-Out Shed Around the Beach, Lorang Lorang, Dangerous Valley | Lorangs are weak to lightning. Dangerous Valley has only ice-weak Fire Boars and Copper Drakes. |
| 48-70 | Lorang and Clang, Dangerous Valley II, Sanctuary Entrance I | Clangs are lightning-weak, Red Drakes (Lv 60) and Tauromacis (Lv 70) are ice-weak. |
Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.
Gear by level
| Level | What to wear |
|---|---|
| 30-34 | Mithril Wand with a Pan Lid (best block chance for a mage). Brown Jester or Steel Pride hat. |
| 35-39 | Wizard Wand (25 LUK). Esther Shield if you want magic defense, but the Pan Lid blocks more often. |
| 40-49 | Fairy Wand. Skip the Arc Staff at 45. White Guiltian or Brown Moonlight (women) overall. |
| 50-59 | Cromi at 50, Thorns at 55. Red Calas or Red Calaf (women) overall. |
| 60-70 | Evil Tale at 60, Evil Wings at 65, Angel Wings at 70. Scroll the weapon and gloves for Magic Attack. |
Before you buy, check what a piece really sells for: how to price-check the Free Market.
Quests and party quests
- Lv 30: The Magician's Next Journey, the job change (30 Dark Marbles at The Forest North of Ellinia).
- Lv 35: What Shumi Lost, 30 Mana Elixirs and 30 Blue Potions.
- Lv 32: Mr. Wetbottom's chain in Sleepywood for a 10-slot Sauna Robe if you skip mage robes.
- KPQ still works into your early 30s. Thunder Bolt shines in its packed rooms.
Tips and common mistakes
Tips
- Use Cold Beam on single monsters and Thunder Bolt only when it hits two or more.
- Ligators, Cold Eyes, Drakes and Crocos resist ice. Pick other maps for Cold Beam.
- Lightning-resistant monsters can't be stunned, ice-resistant ones can't be slowed.
- Meditation only helps magic. Cast it for mages in your party.
- Train with Magic Guard off and turn it on for bosses.
Common mistakes
- Casting Thunder Bolt on one monster. Cold Beam is stronger and cheaper.
- Spamming Teleport at level 1 (55 MP).
- Ignoring elements when picking a map.
- Adding LUK past what your next wand needs.
Written by the MesoLens team from the game data and community guides: NiaDB, I/L Wizard guide, Lv 30-70 · NiaDB, Best grind maps for every level.
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