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Class guide · Lv 10-30 · Easy

Magician (Magic Claw) guide

MapleStory Classic World · Build: INT, Magic Claw · Updated November 6, 2026

Who it is for

Every future Wizard and Cleric. You attack with spells from a safe distance and use a lot of MP, so most of the game is about keeping potion costs down.

Good at

  • Ranged spells: monsters rarely reach you.
  • Magic Claw hits through slopes and platforms.
  • Wands are one-handed, so you always wear a shield.
  • Classic mages have far more HP than old mages.

Watch out for

  • MP potions are your biggest expense.
  • One target at a time until second job.
  • Low defense until Magic Armor is up.

Comes after: Beginner (Maple Island). Next: Fire/Poison Wizard, Ice/Lightning Wizard, Cleric (solo and party).

AP: stats by level

Main stat: INT. Secondary: LUK.

LevelWhere your AP goes
1-10Every AP into INT. You reach 57 INT and keep the starting 5 LUK.
11-19INT +5. The Wooden Wand and Hardwood Wand need no LUK.
20LUK +5 (10 LUK for the Metal Wand).
21-24INT +5.
25LUK +5 (15 LUK for the Ice Wand).
26-29INT +5.
30LUK +5 (20 LUK for the Mithril Wand).
Lv 30: 4 STR, 4 DEX, 142 INT, 20 LUK (base). LUK adds no damage: raise it only to wear the next wand or robe, and count LUK from gear first.

SP: skills by level

LevelSkills by the end of itWhy
10Energy Bolt 1Your first attack, and Magic Claw needs it.
11Energy Bolt 1, Magic Claw 2, Improved MP Recovery 1The first recovery point makes every MP potion 10% stronger.
12-17Energy Bolt 1, Magic Claw 20, Improved MP Recovery 1Max your attack first.
18-20Energy Bolt 1, Magic Claw 20, Improved MP Recovery 10Magic Claw burns MP fast. More MP from each potion.
21-22Energy Bolt 1, Magic Claw 20, Improved MP Recovery 15, Magic Guard 1Max MP recovery. One Magic Guard point to survive King Slime in KPQ.
23Energy Bolt 1, Magic Claw 20, Improved MP Recovery 15, Magic Guard 3, Magic Armor 1Magic Guard 3 opens Magic Armor.
24-29Energy Bolt 1, Magic Claw 20, Improved MP Recovery 15, Magic Guard 3, Magic Armor 19Defense against the harder hitting monsters ahead.
30Energy Bolt 1, Magic Claw 20, Improved MP Recovery 15, Magic Guard 3, Magic Armor 20, Max MP Increase 2Max Magic Armor and the cheap first points of Max MP Increase. All 61 SP spent.
  • Energy Bolt or Magic Claw: same damage per cast. Energy Bolt is one big hit, costs 16 MP instead of 20 at max and reaches a bit further, but slopes and platforms block it and a blocked cast still costs MP. Magic Claw is two hits that pass through terrain. We pick Magic Claw. On flat maps with clear shots Energy Bolt is cheaper.
  • Energy Bolt plan: put the Magic Claw points into Energy Bolt (20 by Lv 17) and you end with Max MP Increase 3 instead of 2.
  • Some guides max Magic Guard (15) and Max MP Increase first and leave Magic Armor for later. It is safer in a pinch, but every hit then costs more to refill, because MP potions cost about twice as much per point as HP. Magic Guard 3 plus Magic Armor 20 is our pick.
  • Keep Energy Bolt 1 as a cheap finisher: 8 MP when one Magic Claw leaves a monster almost dead.
  • Second job SP can't go into these skills, so finish this plan by Lv 30.

Where to train

LevelMapsWhy
10-14The Rain-Forest East of Henesys, L Forest I, An Empty HousePigs, Ribbon Pigs and Orange Mushrooms die in one or two casts.
15-21Line 1 <Area 1>, Henesys Hunting Ground IIIBubblings in huge numbers in the Kerning City subway. Green Mushrooms are the quieter choice.
20-25Transfer Area, Dark CaveStirges: lots of them, close together, little danger.
24-30Ant Tunnel II, Ant Tunnel Park, The Land of Wild Boar IIZombie Mushrooms and Evil Eyes. Check you hit Evil Eyes before you move there (about Lv 24).

Every level range: where to train by level. MesoLens also ranks the maps for your own character, from your level and stats.

Gear by level

LevelWhat to wear
10-14Beginner's Wooden Wand (free at the job change, almost the same as Flora's Wooden Wand). White Bandana from Natasha in Lith Harbor or Don Hwang. Pan Lid shield (Green Mushroom drop) or the Stolen Fence.
15-19Hardwood Wand from Flora the Fairy in Ellinia. Blue Plain Robe (men) or Yellow Arianne top and skirt (women) from Serabi the Fairy. Lemona gloves.
20-24Metal Wand (10 LUK). Blue Morrican gloves (a Tailoring craft).
25-29Ice Wand (15 LUK). Blue Doros Robe (men) or Brown Doroness Robe (women). Old Raggedy Cape from the Niora Hospital quest. Squishy Shoes from King Slime at 28.
30Mithril Wand (an Arcforge craft, 20 LUK). Blue Wizard Robe for men; women wear the Blue Fairy Top and Skirt. Scroll gloves for Magic Attack, not W.ATK or critical rate.

Before you buy, check what a piece really sells for: how to price-check the Free Market.

Quests and party quests

  • Lv 12: Kerning City citizenship. Its grades unlock Overall INT and Gloves Magic Attack scrolls.
  • Lv 15: Mrs. Ming Ming's First Worry and Estelle's Special Sauce, 20 Lemons each.
  • Lv 18: Alex the Runaway Kid, 15 Blue Potions and 3,159 EXP.
  • Lv 23: Mystery of Niora Hospital for the Old Raggedy Cape.
  • Lv 28: Lyn the Librarian's chain (The Faded Ink gives 10 Mana Elixirs) and the Caretaker's Ledger, the biggest EXP quest before 30.
  • Kerning City Party Quest from Lv 21, party of four. King Slime hits hard: Magic Guard on, full HP. It drops Squishy Shoes.

Tips and common mistakes

Tips

  • Turn Magic Guard off while you train and on for bosses. Damage through it costs more to refill.
  • Never let Magic Guard eat your last MP. No MP means no spell and no shield.
  • Best value potions: Red Potion, Fried Chicken or Meat for HP, Orange or Lemon for MP. Blue and White Potions cost more per point.
  • Use wands. A staff is fine if one drops for you: weapon speed does not change spell speed.
  • Sort monsters by magic defense: the lower it is, the harder your spells hit.

Common mistakes

  • Adding LUK for the job change. There is no stat test.
  • Going Energy Bolt on maps full of slopes. Every blocked bolt is wasted MP.
  • An empty shield slot. Even a cheap shield can block whole hits.
  • Scrolling gloves for W.ATK. It does nothing for spells.
  • Picking a map that is far from a potion shop. The walk back costs EXP too.

Written by the MesoLens team from the game data and community guides: NiaDB, Magician guide, Lv 1-30 · NiaDB, Kerning City Party Quest guide.

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